[1]
Luniachek, V. and Rohynskyi, S. 2026. THE USE OF GAMIFICATION AS A DIGITAL EDUCATIONAL TECHNOLOGY IN SECONDARY EDUCATION IN EUROPEAN COUNTRIES. Teorіja ta metodika navchannja ta vihovannja. 60 (Apr. 2026), 110–119. DOI:https://doi.org/10.34142/23128046.2026.60.07.